unit uniDefine;

interface

uses
  Math,
  Classes;

const
  //#define SRAND (Global::randS[(++Global::randIndex)%256])
  //#define FRAND (Global::randF[(++Global::randIndex)%256])
  //#define IRAND (Global::randI[(++Global::randIndex)%256])
  AMMO_REFILL = 150;
  HERO_Z = 25.0;
  MIN_SCREEN_SIZE = 0; // 4 == 512x384
  MAX_SCREEN_SIZE = 4; // 4 == 1280x960
  NUM_ENEMY_AMMO_TYPES = 5;
  NUM_HERO_AMMO_TYPES = 3;
  NUM_HERO_ITEMS = 1;
  HERO_DAMAGE = -500.0;
  HERO_SHIELDS = 500.0;

  CONFIG_FILE = '.chromium';
  CONFIG_SCORE_FILE = '.chromium-score';
  CONFIG_MUSIC_FILE = '.chromium-music';
  HI_SCORE_HIST = 5;
  MAX_BUFF = 256;

  CHROMIUM_EXEC = './chromium';

  CHROMIUM_DATA_DIR = '../data';

  M_PI =	3.14159265358979323846;

function SRAND: Single;
function FRAND: Single;
function IRAND: Integer;

implementation

function SRAND: Single;
begin

end;

function FRAND: Single;
begin

end;

function IRAND: Integer;
begin

end;

end.

